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ARIM01 - Bildeteppene

Old meets new

The most important challenge for ARIM01 is to use the "Bildeteppene fra Oseberg" as the first main image target. This object is in a vitrine behind glass and is very sensitive for light so it is not possible to use any form of supported light.
We tested different systems (Vuforia, ARToolKit, EasyAR, etc) to find the best way to scan an object in difficult light conditions and behind glass what also creates light reflections. We also tested different tablets for our application (like the Huawei T3 and the Samsung Galaxy Tab S3).

There is a demo tablet for the staff of the Museum of Cultural History with the app installed for testing purposes.


Structure ARIM01

New Interactive Ways

ARIM01 allows the Museum of Cultural History to use Augmented Reality to fill the gap between the visitors and the artefacts with interactive stories and visualisations.

The ARIM01 application was developed for an Android tablet, but we also successfully tested it on Android phones. The structure of ARIM01 is also a good framework to develop for use on an IPhone and/or IPad.

Good result
There are several solutions to use image targets in difficult conditions. We found the most effective solutions in the area of soft- and hardware. The application recognizes the image target from different distances and this is a very good result given the difficult circumstances.


The interface

Buttons navigation

Drawing



When you click you will see the interpretation made by Mary Storm in 1942. This is a PNG-file

Info



Here you will get more information about the "Bildeteppene". This is a MP4-video.

Tools



When you click you will see a 3D-object. It will be possible to turn the object around its axis.

Quiz



This is a quiz with 3 questions (multiple choice). You'll see if the answer is good or not.

Video of ARIM01.

Here you can see a video of the ARIM01 AR experience. ARIM01 recognized the “Bildeteppene” (but only the “Bildeteppene” and always responded! It does not respond to other objects. ;-). This is a great success! Soft- and hardware are perfectly streamlined.

ARIM02 - Academic viking-animal

Information on all sides

The second target for us to use was the 3-dimensional “Academic viking-animal”. This 3D object is in a vitrine behind glass and is about 52 x 37 CM and there is a 3D scan of the object.

The ARIM02 application is developed for an Android tablet, but it is also possible to use on every Android phone. The structure of ARIM02 is also a good framework to develop for use on an IPhone and/or IPad.

ARIM02 is finished in March 2019. There is a demo tablet for the staff of the Museum of Cultural History with the app installed for testing purposes.


Trained Model Target Datasets

For this project we used Trained Model Target Datasets. This means that we used datasets to enable our app to automatically switch between different objects and/or different Guide Views for each object, depending on what the user points their device at.


Structure ARIM02

There are two levels of information. The first level is the "global info" and this consists of 4 buttons what is related to the general information about the object. Each side has besides the "general" buttons also side-specific information (level 2). We will show this by making hotspots. A click on the hotspot gives specific information about that part of the object.


Two levels of information

First level: the global buttons

The first level is the "global info" and this consists of 4 buttons what is related to the global info about the object.

Info

After clicking you will see here the global info about the object.

Movie

Here you will see a video about the object. This is a MP4-video.

3D model

Here you'll see a 3D-object. It will be possible to turn the object.

Quiz

This is a quiz and you'll see if the answer is good or wrong.


Second level: the hotspots

The second level is the object-detailed info. A click on the hotspot gives specific info about that part of the object.

Video of ARIM02.

Here you can see a video of the finished ARIM02 experience.

ARIM03 - Viking Journeys

Location-based solutions

The third group and last objects are the Viking Journeys map, info and icons. These are located outside and behind glass with mirrored reflection. The target group are children between 11 and 13 years. ARIM03 is finished in June 2019.





Translations

ARIM03 allows the visitors to chose between different languages. 

Clickable map

It will be possible to tap a location on the map for additional information.

Recognition of icons

ARIM03 recognizes the icons outside the museum and shows the info.


Video of ARIM03

Here you can see a video of the ARIM03 AR experience. ARIM03 recognized the map, highlights and icons and always responded! It does not respond to other objects. ;-). This is a great achievement.

Recommendations and user-test

As part of ARIM I made recommendations for the new Viking age museum (2027).
I also published the results of the usertest with the target group: children between 11 and 13 years.